Gameplay Tag Re-directories are not updating properly with nodes. Specific nodes include: "Make literal gameplay tag" and Switch on gameplay tag.
Versions Tested:
4.15.3 - CL: 3450819
4.16.2 - CL: 3514769
4.17.P3 - CL: 3552910
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.3, 4.16.2, 4.17 |
Created | Jul 27, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |