Description

Gameplay Tag Re-directories are not updating properly with nodes. Specific nodes include: "Make literal gameplay tag" and Switch on gameplay tag.

Versions Tested:
4.15.3 - CL: 3450819
4.16.2 - CL: 3514769
4.17.P3 - CL: 3552910

Steps to Reproduce
  1. Create a new project (No template or starter content needed)
  2. Open the project settings and go to the gameplay tags section
  3. Check the box for "Import Tags from Config"
  4. click the add a new tag button and add a tag with the name "example"
  5. Add a new array element to the Gameplay Tag redirectors
  6. In the Old Tag Name put "example"
  7. In the new tag name put "Test"
  8. Create a new actor class blueprint > Name it "Test_BP"
  9. Open "Test_BP" and go to its event graph
  10. Add the node Make Literal Gameplay Tag" and from it get "Get Debug String From Gameplay Tag"
  11. In the edit option for "Make Literal Gameplay Tag" Set the value to "example"
  12. Connect the "Get Debug String" node to a Print string
  13. Place Test_BP and PIE
    Result: The string prints as example
    Expected Result: The string prints as "Test"

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.15.34.16.24.17
CreatedJul 27, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021