Renaming a Sequencer spawnable actor in the World Outliner will revert back to the old name on save.
Not a regression because Sequencer spawnable actors in 4.16 didn't show in the World Outliner.
User Description:
Renaming Sequencer Spawned Actor hides the change
The Name change is not saved. However, if you use Convert to Possessable, the name change is indeed there.
So to rename a Spawned actor in the Sequencer, one must workaround with a Convert to Possessable and Convert to Spawnable back again. However, if the Actor uses Attaching, this will corrupt its Transform, which is another long standing Sequencer bug.
Results: The renamed BP will revert back to it's original name
Expected: For either the renamed BP to also be renamed in Sequencer or the BP is unable to be renamed in the World Outliner at all.
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.17, 4.18 |
Target Fix | 4.18 |
Created | Jul 28, 2017 |
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Resolved | Aug 24, 2017 |
Updated | Apr 27, 2018 |