Renaming a Sequencer spawnable actor in the World Outliner will revert back to the old name on save.
Not a regression because Sequencer spawnable actors in 4.16 didn't show in the World Outliner.
User Description:
Renaming Sequencer Spawned Actor hides the change
The Name change is not saved. However, if you use Convert to Possessable, the name change is indeed there.
So to rename a Spawned actor in the Sequencer, one must workaround with a Convert to Possessable and Convert to Spawnable back again. However, if the Actor uses Attaching, this will corrupt its Transform, which is another long standing Sequencer bug.
Results: The renamed BP will revert back to it's original name
Expected: For either the renamed BP to also be renamed in Sequencer or the BP is unable to be renamed in the World Outliner at all.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.17, 4.18 |
Target Fix | 4.18 |
Created | Jul 28, 2017 |
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Resolved | Aug 24, 2017 |
Updated | Apr 27, 2018 |