REGRESSION: Yes, does not occur in 4.16.3
Ensure occurs in in-world component editing, when the user selects and copies a component and its child at the same time.
This doesn't occur if these components are copied individually. This also doesn't occur in the SCS Editor in blueprints.
NEW REPRO
ORIGINAL REPRO
RESULT
Ensure.
Ensure condition failed: InParent != this [File:D:\Framework\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1596] Cannot attach a component to itself. UE4Editor_Engine!USceneComponent::SetupAttachment() scenecomponent.cpp:1596 UE4Editor_UnrealEd!FComponentEditorUtils::CopyComponents() componenteditorutils.cpp:390 UE4Editor_Kismet!SSCSEditor::CopySelectedNodes() sscseditor.cpp:5355 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SSCSEditor,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SSCSEditor,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() uicommandlist.cpp:216 UE4Editor_Slate!FUICommandList::ProcessCommandBindings() uicommandlist.cpp:160 UE4Editor_Kismet!SSCSEditor::OnKeyDown() sscseditor.cpp:3774 UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() slateapplication.cpp:4771 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() slateapplication.cpp:232 UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() slateapplication.cpp:214 UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:4769 UE4Editor_Slate!FSlateApplication::OnKeyDown() slateapplication.cpp:4681 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1541 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2149 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:869 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:709 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3151 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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1 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.17, 4.18 |
Target Fix | 4.17 |
Created | Jul 31, 2017 |
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Resolved | Aug 1, 2017 |
Updated | Apr 27, 2018 |