When using the new node " Create Asset (Interface Call)" there is a crash that is occurring that could possibly be due to the fact that no factory node is being set. The crash also occurs with the other "Create Asset Node"; however, the crash occurs when the asset attempts to open.
Versions Tested:
4.17.P3 - CL: 3552910
4.18 - CL: 3530807
Access violation - code c0000005 (first/second chance not available) UE4Editor_AssetTools!UAssetToolsImpl::CreateAssetWithDialog() [d:\build\++ue4+release-4.17+compile\sync\engine\source\developer\assettools\private\assettools.cpp:502] UE4Editor_AssetTools!IAssetTools::execCreateAssetWithDialog() UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4461] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:732] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2192] UE4Editor_CoreUObject!UObject::execLetObj() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2014] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:856] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4461] UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1334] UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actor.cpp:699] UE4Editor_Engine!FInputActionHandlerDynamicSignature::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\classes\components\inputcomponent.h:108] UE4Editor_Engine!FInputActionUnifiedDelegate::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\classes\components\inputcomponent.h:212] UE4Editor_Engine!UPlayerInput::ProcessInputStack() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1243] UE4Editor_Engine!APlayerController::ProcessPlayerInput() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:2463] UE4Editor_Engine!APlayerController::TickPlayerInput() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:4214] UE4Editor_Engine!APlayerController::PlayerTick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:2126] UE4Editor_Engine!APlayerController::TickActor() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:4307] UE4Editor_Engine!FActorTickFunction::ExecuteTick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actor.cpp:130] UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:269] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:650] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:559] UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1327] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:538] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1450] UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:758] UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1383] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1643] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3215] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.