Description

Copy/pasting a child and non-child component in IWCE will not preserve the individual attachment hierarchies of the components. It'll be based on whichever was last selected. If the child was last selected, both pasted components will be children in the same hierarchy. And vice versa.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Select the Floor mesh,
  3. From the Modes panel, drag 3 static meshes into the component editor in the Details panel.
  4. Attach one of the added meshes to another so you have the following hierarchy (can also see attached image:
    • Root
    • + Mesh1
    • + - Mesh2
    • + Mesh3
  5. Select Mesh3
  6. Ctrl - select Mesh2.
  7. Ctrl+C/Ctrl+V.

RESULT

Both pasted meshes will be children of Mesh1. If the user selects Mesh2 and then Mesh3, they'll both be children of the Root.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47928 in the post.

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Won't Fix
ComponentUE - Gameplay - Components
Affects Versions4.174.184.20
CreatedAug 1, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021
View Jira Issue