Copy/pasting a child and non-child component in IWCE will not preserve the individual attachment hierarchies of the components. It'll be based on whichever was last selected. If the child was last selected, both pasted components will be children in the same hierarchy. And vice versa.
RESULT
Both pasted meshes will be children of Mesh1. If the user selects Mesh2 and then Mesh3, they'll both be children of the Root.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47928 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.17, 4.18, 4.20 |
Created | Aug 1, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |