Renaming Parent component to the same name as a component in the child blueprint causes a crash from child blueprint when you press enter. When you reopen the project from the crash, the child blueprint will have its component renamed, which is the expected result.
Versions tested on:
4.15.3 - CL: 3450819
4.16.3 - CL: 3561208
4.17.P3 - CL: 3552910
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.3, 4.16.3, 4.17 |
Target Fix | 4.18 |
Created | Aug 1, 2017 |
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Resolved | Sep 21, 2017 |
Updated | Oct 4, 2017 |