When a scale box is the the first child of a container widget, setting the user specified scale to 0 will affect all other widgets in the same parent container. ...
UDN Licensee reported this on 4.16, and I can repro in 4.17- 4.19. Per Licensee: I'm trying to use distance field shadows on very large objects, but it looks like it does not work. Can you sugge ...
I've reproduced this crash in 4.16, 4.17, 4.18, 4.19, and Main. Per licensee: The editor crashes if distance field ambient occlusion is enabled and a viewport is resized to have zero height. Th ...
If an Actor destroys another Actor when the game is first starting, then End Play does not get called on the destroyed Actor. In the attached project, there is an Actor Blueprint in the level that s ...
If an inherited component that uses the EditAnywhere specifier has the component type drop down set to None, the component's details can no longer be edited in the Details tab after the Blueprint is ...
On PC no problem;CulDistanceVolume in Sub levels, no problem;Regular level streaming by blueprint instead of using World Composition has no problem Expect: CullDistanceVolume should work in Persisten ...
Building the Engine in Visual Studio will fail due to an unresolved external symbol error if a new global variable is added to CoreGlobals.h and then referenced elsewhere in the Engine code. The bui ...
FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...
Normals face up throughout the animation in Maya (2016) but do not remain faceup in Unreal. There is also a lighting artifact visible in the animation editor as well if it is brought into the editor ...
The optimization view mode 'Quad Overdraw' image is not properly cleaned up when switching directly to 'Stationary Light Overlap' view mode. See attached images. ...