This is a common crash that has affected more than 170 users since at least 4.15 and occurring into 4.17. Based on one user description and frequent project names, this appears to commonly correlate with vehicles.
User Descriptions
Source Context
3702 } 3703 3704 void SCurveEditor::UndoAction() 3705 { 3706 GEditor->UndoTransaction(); 3707 } 3708 3709 void SCurveEditor::RedoAction() 3710 { 3711 GEditor->RedoTransaction(); 3712 } 3713 3714 void SCurveEditor::OnObjectPropertyChanged(UObject* Object, FPropertyChangedEvent& PropertyChangedEvent) 3715 { 3716 ***** if ( CurveOwner && CurveOwner->GetOwners().Contains(Object) ) 3717 { 3718 ValidateSelection(); 3719 } 3720 } 3721 3722 void SCurveEditor::PostUndo(bool bSuccess) 3723 { 3724 ValidateSelection(); 3725 } 3726 3727 bool SCurveEditor::IsLinearColorCurve() const 3728 { 3729 return CurveOwner && CurveOwner->IsLinearColorCurve(); 3730 }
Access violation - code c0000005 (first/second chance not available) UE4Editor_UnrealEd!SCurveEditor::OnObjectPropertyChanged() [scurveeditor.cpp:3717] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SCurveEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SCurveEditor,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Engine!TBaseMulticastDelegate<void,UObject * __ptr64,FPropertyChangedEvent & __ptr64>::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor_Engine!UTexture2D::UpdateStreamingStatus() [texture2d.cpp:585] UE4Editor_Engine!FStreamingTexture::UpdateStreamingStatus() [streamingtexture.cpp:132] UE4Editor_Engine!FStreamingTexture::UpdateDynamicData() [streamingtexture.cpp:78] UE4Editor_Engine!FStreamingManagerTexture::UpdateStreamingTextures() [streamingmanagertexture.cpp:910] UE4Editor_Engine!FStreamingManagerTexture::UpdateResourceStreaming() [streamingmanagertexture.cpp:1146] UE4Editor_Engine!FStreamingManagerCollection::UpdateResourceStreaming() [contentstreaming.cpp:721] UE4Editor_Engine!FStreamingManagerCollection::Tick() [contentstreaming.cpp:692] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1839] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:386] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3119] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47940 in the post.