This is a common crash that has affected more than 170 users since at least 4.15 and occurring into 4.17. Based on one user description and frequent project names, this appears to commonly correlate with vehicles.
User Descriptions
Source Context
3702       }
 3703       
 3704       void SCurveEditor::UndoAction()
 3705       {
 3706       	GEditor->UndoTransaction();
 3707       }
 3708       
 3709       void SCurveEditor::RedoAction()
 3710       {
 3711       	GEditor->RedoTransaction();
 3712       }
 3713       
 3714       void SCurveEditor::OnObjectPropertyChanged(UObject* Object, FPropertyChangedEvent& PropertyChangedEvent)
 3715       {
 3716 ***** 	if ( CurveOwner && CurveOwner->GetOwners().Contains(Object) )
 3717       	{
 3718       		ValidateSelection();
 3719       	}
 3720       }
 3721       
 3722       void SCurveEditor::PostUndo(bool bSuccess)
 3723       {
 3724       	ValidateSelection();
 3725       }
 3726       
 3727       bool SCurveEditor::IsLinearColorCurve() const 
 3728       {
 3729       	return CurveOwner && CurveOwner->IsLinearColorCurve();
 3730       }
Access violation - code c0000005 (first/second chance not available) UE4Editor_UnrealEd!SCurveEditor::OnObjectPropertyChanged() [scurveeditor.cpp:3717] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SCurveEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SCurveEditor,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Engine!TBaseMulticastDelegate<void,UObject * __ptr64,FPropertyChangedEvent & __ptr64>::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor_Engine!UTexture2D::UpdateStreamingStatus() [texture2d.cpp:585] UE4Editor_Engine!FStreamingTexture::UpdateStreamingStatus() [streamingtexture.cpp:132] UE4Editor_Engine!FStreamingTexture::UpdateDynamicData() [streamingtexture.cpp:78] UE4Editor_Engine!FStreamingManagerTexture::UpdateStreamingTextures() [streamingmanagertexture.cpp:910] UE4Editor_Engine!FStreamingManagerTexture::UpdateResourceStreaming() [streamingmanagertexture.cpp:1146] UE4Editor_Engine!FStreamingManagerCollection::UpdateResourceStreaming() [contentstreaming.cpp:721] UE4Editor_Engine!FStreamingManagerCollection::Tick() [contentstreaming.cpp:692] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1839] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:386] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3119] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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