Description

Fill function of mesh painting don't use color channel parameters.

I suggest that FPaintModePainter::ApplyVertexColorAction need to use PaintSettings->VertexPaintSettings.bWriteRed / Green / Blue / Alpha.

Steps to Reproduce
  1. Open MeshPainting Mode
  2. Set color view mode to RGB Chancels
  3. Disable Green, Blue in channels parameter
  4. Use Fill

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47956 in the post.

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Won't Fix
ComponentTools
Affects Versions4.16.34.17
CreatedAug 2, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021