Description

If the user selects Don't Save when launching on to a platform, the dirtied assets appear as saved in the editor (no asterisks next to map names or asset thumbnails).

This can be confusing, because while the unsaved asset changes will persist to the Launched instance, if you reopen the editor (or map), they will not.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open QA-Promotion.
  3. Edit the map in some way (like moving the static mesh actor).
  4. Without saving, click the dropdown next to Launch and select your Windows platform.
  5. When prompted to save, select Don't Save.

RESULT

When the assets are being processed, the map appears to have been saved (the asterisk next to its name on the tab goes away).

EXPECTED

For the unsaved content to appear as unsaved.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47975 in the post.

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Won't Fix
ComponentTools
Affects Versions4.184.20
CreatedAug 2, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021