If the user selects Don't Save when launching on to a platform, the dirtied assets appear as saved in the editor (no asterisks next to map names or asset thumbnails).
This can be confusing, because while the unsaved asset changes will persist to the Launched instance, if you reopen the editor (or map), they will not.
RESULT
When the assets are being processed, the map appears to have been saved (the asterisk next to its name on the tab goes away).
EXPECTED
For the unsaved content to appear as unsaved.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47975 in the post.