In the blueprint editor, the Debug Filter UI does not updated immediately when the user selects other actor instances in the level. This can result in the wrong instance being listed as "(Selected)".
The UI will update again when the user clicks the Debug Filter dropdown.
In the blueprint editor, the Debug Filter UI will not update, and will still list the previously selected instance as (Selected).
Click the dropdown again to have it update.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-48015 in the post.