In the blueprint editor, the Debug Filter UI does not updated immediately when the user selects other actor instances in the level. This can result in the wrong instance being listed as "(Selected)".
The UI will update again when the user clicks the Debug Filter dropdown.
RESULT
In the blueprint editor, the Debug Filter UI will not update, and will still list the previously selected instance as (Selected).
WORKAROUND
Click the dropdown again to have it update.
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48015 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.18 |
Target Fix | 4.23 |
Fix Commit | 5937365 |
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Created | Aug 3, 2017 |
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Resolved | Apr 17, 2019 |
Updated | Apr 17, 2019 |