In the blueprint editor, the Debug Filter UI does not updated immediately when the user selects other actor instances in the level. This can result in the wrong instance being listed as "(Selected)".

The UI will update again when the user clicks the Debug Filter dropdown.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Place three instances of the same blueprint in the level (such as Bot_RandomLocation).
  3. Open the blueprint.
  4. Select one of the instances in the level.
  5. Back in the blueprint editor, click the Debug Filter dropdown and select the option with (Selected).
  6. Back in the level viewport, select another instance of the blueprint.


In the blueprint editor, the Debug Filter UI will not update, and will still list the previously selected instance as (Selected).


Click the dropdown again to have it update.

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ComponentGameplay - Blueprint Editor
Affects Versions4.18
Target Fix4.23
Fix Commit5937365
CreatedAug 3, 2017
ResolvedApr 17, 2019
UpdatedApr 17, 2019