A packaged project will crash on launch if a code class uses ConstructorHelpers::FClassFinder to get a reference to a Blueprint Widget that contains a Blueprint struct variable. Disabling EDL in the project settings allows the packaged project to launch successfully.
REGRESSION:
Yes. The packaged project was able to be opened successfully in 4.15.3
RESULT:
The project fails to launch and a window appears that shows the following error:
Fatal error:
[File:D:\Source\UnrealEngine-4.16.3-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp][Line: 651]
Attempt to process /Game/NewUserDefinedStruct/NewUserDefinedStruct before it has been added.
EXPECTED:
The packaged project launches.
WORKAROUND:
Disable the EDL in Project Settings -> Engine -> Streaming -> Package Streaming
LogWindows:Error: === Critical error: === LogWindows:Error: LogWindows:Error: Fatal error: [File:D:\Source\UnrealEngine-4.16.3-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 651] LogWindows:Error: Attempt to process /Game/NewUserDefinedStruct/NewUserDefinedStruct before it has been added. LogWindows:Error: LogWindows:Error: LogWindows:Error: KERNELBASE.dll!0x00000000FD9DA06D LogWindows:Error: TESTAssert1.exe!FOutputDeviceWindowsError::Serialize() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120] LogWindows:Error: TESTAssert1.exe!FOutputDevice::Logf__VA() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\core\private\misc\outputdevice.cpp:70] LogWindows:Error: TESTAssert1.exe!FDebug::AssertFailed() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] LogWindows:Error: TESTAssert1.exe!FEDLBootNotificationManager::NotifyRegistrationEvent() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:651] LogWindows:Error: TESTAssert1.exe!NotifyRegistrationEvent() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6653] LogWindows:Error: TESTAssert1.exe!GetStaticStruct() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:463] LogWindows:Error: TESTAssert1.exe!FNewUserDefinedStruct__pf1010915279::StaticStruct() LogWindows:Error: TESTAssert1.exe!ConstructDynamicType() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:1252] LogWindows:Error: TESTAssert1.exe!FAsyncPackage::EventDrivenCreateExport() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2978] LogWindows:Error: TESTAssert1.exe!FAsyncPackage::ProcessImportsAndExports_Event() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3641] LogWindows:Error: TESTAssert1.exe!FAsyncPackage::Event_ProcessImportsAndExports() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2706] LogWindows:Error: TESTAssert1.exe!<lambda_afc3557e6b2162ccc644fd721c5ce4a3>::operator()() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2490] LogWindows:Error: TESTAssert1.exe!FAsyncLoadEventQueue::PopAndExecute() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\serialization\asyncloadingthread.h:102] LogWindows:Error: TESTAssert1.exe!FAsyncLoadingThread::ProcessAsyncLoading() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4219] LogWindows:Error: TESTAssert1.exe!FAsyncLoadingThread::TickAsyncThread() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4811] LogWindows:Error: TESTAssert1.exe!FAsyncLoadingThread::TickAsyncLoading() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4569] LogWindows:Error: TESTAssert1.exe!FlushAsyncLoading() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6516] LogWindows:Error: TESTAssert1.exe!LoadPackageInternal() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1130] LogWindows:Error: TESTAssert1.exe!ResolveName() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:778] LogWindows:Error: TESTAssert1.exe!StaticLoadObjectInternal() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:865] LogWindows:Error: TESTAssert1.exe!StaticLoadObject() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:929] LogWindows:Error: TESTAssert1.exe!StaticLoadClass() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:963] LogWindows:Error: TESTAssert1.exe!ConstructorHelpersInternal::FindOrLoadClass() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:86] LogWindows:Error: TESTAssert1.exe!ConstructorHelpers::FClassFinder<UBlueprint>::FClassFinder<UBlueprint>() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:160] LogWindows:Error: TESTAssert1.exe!ATESTAssert1GameModeBase::ATESTAssert1GameModeBase() [d:\unreal projects\current issues\testassert1\source\testassert1\testassert1gamemodebase.cpp:10] LogWindows:Error: TESTAssert1.exe!UClass::CreateDefaultObject() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\uobject\class.cpp:2687] LogWindows:Error: TESTAssert1.exe!UObjectLoadAllCompiledInDefaultProperties() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:816] LogWindows:Error: TESTAssert1.exe!ProcessNewlyLoadedUObjects() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:894] LogWindows:Error: TESTAssert1.exe!FEngineLoop::PreInit() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\launch\private\launchengineloop.cpp:1788] LogWindows:Error: TESTAssert1.exe!GuardedMain() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\launch\private\launch.cpp:127] LogWindows:Error: TESTAssert1.exe!GuardedMainWrapper() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] LogWindows:Error: TESTAssert1.exe!WinMain() [d:\source\unrealengine-4.16.3-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] LogWindows:Error: TESTAssert1.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] LogWindows:Error: kernel32.dll!0x00000000779259CD LogWindows:Error: ntdll.dll!0x0000000077A5A561 LogWindows:Error: ntdll.dll!0x0000000077A5A561 LogWindows:Error: LogExit: Executing StaticShutdownAfterError LogWindows: FPlatformMisc::RequestExit(1) Log file closed, 08/03/17 14:58:12
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48034 in the post.
2 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.16.3 |
Target Fix | 4.18 |
Created | Aug 3, 2017 |
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Resolved | Aug 8, 2017 |
Updated | Apr 27, 2018 |
3969 - jimbomcb |