LOD Build Scale set higher than 1 will cause a merged actor to increase to that scale when created. It seems to be using the LOD Build Scale to double in size on actor merge.
This is a regression:
Working in 4.16.3-3561208
Not working in 4.17.0-3573198
User Description:
It started happening in 4.17. Merge Actors adds scale to static mesh components, resulting in wrong scale. This happens if static mesh Build Scale is set e.g. to 2 opr anything else than 1.
(It also happens when you add static mesh component through Construction Script)
Results: The new merged actor will have doubled the scale of the static mesh it was created from
Expected: For the new merged actor to be the exact same scale as the static mesh actor it was created from
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | OLD - Anim |
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Affects Versions | 4.17, 4.18 |
Target Fix | 4.18 |
Fix Commit | 3609774 |
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Main Commit | 3621569 |
Created | Aug 8, 2017 |
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Resolved | Aug 25, 2017 |
Updated | Apr 27, 2018 |