Description

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.

Note: This appears to be a Commandlet crash.

Error message:

Stack overflow - code c00000fd (first/second chance not available)

Source Context:

 542       #endif // WITH_EDITOR
  543       
  544       
  545       /**
  546       	Helper class for tracking the list of classes excluded on a certain target system (client/server)
  547       */
  548       struct FClassExclusionData
  549       {
  550       	TSet<FName> ExcludedClassNames;
  551       	TSet<FName> ExcludedPackageShortNames;
  552       	TSet<FName> CachedExcludeList;
  553       	TSet<FName> CachedIncludeList;
  554       
  555       	bool IsExcluded(UClass* InClass)
  556 ***** 	{
  557       		FName OriginalClassName = InClass->GetFName();
  558       
  559       		if (CachedExcludeList.Contains(OriginalClassName))
  560       		{
  561       			return true;
  562       		}
  563       
  564       		if (CachedIncludeList.Contains(OriginalClassName))
  565       		{
  566       			return false;
  567       		}
  568       
  569       		auto ModuleShortNameFromClass = [](const UClass* Class) -> FName
  570       		{
  571       			return FName(*FPackageName::GetShortName(Class->GetOutermost()));

Most recent user affected CL: 3573198

Steps to Reproduce

Repro steps unknown

Callstack
UE4Editor_CoreUObject!FClassExclusionData::IsExcluded() obj.cpp:557 
UE4Editor_CoreUObject!UObject::NeedsLoadForClient() obj.cpp:631 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1341 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 
UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478  

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Fixed
ComponentUE - Gameplay
Affects Versions4.17
Target Fix4.17.2
Fix Commit3584486
CreatedAug 10, 2017
ResolvedAug 14, 2017
UpdatedApr 27, 2018