This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Note: This appears to be a Commandlet crash.
Error message:
Stack overflow - code c00000fd (first/second chance not available)
Source Context:
542 #endif // WITH_EDITOR 543 544 545 /** 546 Helper class for tracking the list of classes excluded on a certain target system (client/server) 547 */ 548 struct FClassExclusionData 549 { 550 TSet<FName> ExcludedClassNames; 551 TSet<FName> ExcludedPackageShortNames; 552 TSet<FName> CachedExcludeList; 553 TSet<FName> CachedIncludeList; 554 555 bool IsExcluded(UClass* InClass) 556 ***** { 557 FName OriginalClassName = InClass->GetFName(); 558 559 if (CachedExcludeList.Contains(OriginalClassName)) 560 { 561 return true; 562 } 563 564 if (CachedIncludeList.Contains(OriginalClassName)) 565 { 566 return false; 567 } 568 569 auto ModuleShortNameFromClass = [](const UClass* Class) -> FName 570 { 571 return FName(*FPackageName::GetShortName(Class->GetOutermost()));
Most recent user affected CL: 3573198
Repro steps unknown
UE4Editor_CoreUObject!FClassExclusionData::IsExcluded() obj.cpp:557 UE4Editor_CoreUObject!UObject::NeedsLoadForClient() obj.cpp:631 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1341 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48301 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.17 |
Target Fix | 4.17.2 |
Fix Commit | 3584486 |
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Created | Aug 10, 2017 |
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Resolved | Aug 14, 2017 |
Updated | Apr 27, 2018 |