This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Note: This appears to be a Commandlet crash.
Error message:
Stack overflow - code c00000fd (first/second chance not available)
Source Context:
542 #endif // WITH_EDITOR
543
544
545 /**
546 Helper class for tracking the list of classes excluded on a certain target system (client/server)
547 */
548 struct FClassExclusionData
549 {
550 TSet<FName> ExcludedClassNames;
551 TSet<FName> ExcludedPackageShortNames;
552 TSet<FName> CachedExcludeList;
553 TSet<FName> CachedIncludeList;
554
555 bool IsExcluded(UClass* InClass)
556 ***** {
557 FName OriginalClassName = InClass->GetFName();
558
559 if (CachedExcludeList.Contains(OriginalClassName))
560 {
561 return true;
562 }
563
564 if (CachedIncludeList.Contains(OriginalClassName))
565 {
566 return false;
567 }
568
569 auto ModuleShortNameFromClass = [](const UClass* Class) -> FName
570 {
571 return FName(*FPackageName::GetShortName(Class->GetOutermost()));
Most recent user affected CL: 3573198
Repro steps unknown
UE4Editor_CoreUObject!FClassExclusionData::IsExcluded() obj.cpp:557 UE4Editor_CoreUObject!UObject::NeedsLoadForClient() obj.cpp:631 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1341 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478 UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForClient() blueprintgeneratedclass.cpp:1345 UE4Editor_Engine!UActorComponent::NeedsLoadForClient() actorcomponent.cpp:478
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48301 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.17 |
| Target Fix | 4.17.2 |
| Fix Commit | 3584486 |
|---|
| Created | Aug 10, 2017 |
|---|---|
| Resolved | Aug 14, 2017 |
| Updated | Apr 27, 2018 |