Go To Definition fails for Set and Map Utility nodes (does not seem to affect Arrays). A warning similar to the following appears in the output log:
LogSelectionDetails: Warning: NavigateToFunctionSource: Unable to find symbols for 'UBlueprintSetLibrary::Set_Length' [Element not found.]
Worth noting that the function name is actually UBlueprintSetLibrary::GenericSet_Length
RESULT
Visual Studio isn't launched/doesn't path to where the code is
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48359 in the post.
| 10 |
| Component | UE - Gameplay - Blueprint Editor |
|---|---|
| Affects Versions | 4.18 |
| Created | Aug 11, 2017 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |
| 4293 - projectgheist |