Default parameters do not appear to be retained for custom events. This was tested in 4.17 and the issue does not occur in 4.16. Appears to be a regression
Result: The default int will be zero for the called custom event
Expected: The default that was set in the details panel would reflected by the called custom event by default
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48386 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17 |
Target Fix | 4.17.2 |
Fix Commit | 3588681 |
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Created | Aug 14, 2017 |
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Resolved | Aug 15, 2017 |
Updated | Jul 26, 2018 |