Description

This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred.

The callstack is very close to https://jira.it.epicgames.net/browse/UE-46929, which occurred in 4.18 before being fixed. [Link Removed] stated that the listed repro steps did not occur in 4.17, although a similar issue seems to exist.

Source Context

 20       FBlendSpaceDetails::FBlendSpaceDetails()
   21       {
   22       	Builder = nullptr;
   23       	BlendSpaceBase = nullptr;
   24       	Handle = FCoreUObjectDelegates::OnObjectPropertyChanged.AddLambda([this](UObject* Object, struct FPropertyChangedEvent& Event)
   25       	{
   26       		if (Builder && Object == BlendSpaceBase && (Event.Property == nullptr || (Event.MemberProperty && Event.MemberProperty->GetFName() == GET_MEMBER_NAME_CHECKED(UBlendSpaceBase, BlendParameters) && Event.Property && Event.Property->GetFName() == GET_MEMBER_NAME_CHECKED(FBlendParameter, DisplayName))))
   27       		{
   28 ***** 			Builder->ForceRefreshDetails(); 
   29       		} 
   30       	});
   31       }
Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_Persona!<lambda_e529d88d0657fbede17be1535bc6d479>::operator() [blendspacedetails.cpp:29]
UE4Editor_Persona!TBaseFunctorDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1199]
UE4Editor_CoreUObject!TBaseMulticastDelegate<void,UObject * __ptr64,FPropertyChangedEvent & __ptr64>::Broadcast() [delegatesignatureimpl.inl:937]
UE4Editor_CoreUObject!UObject::PostEditUndo() [obj.cpp:530]
UE4Editor_UnrealEd!FTransaction::Apply() [editortransaction.cpp:506]
UE4Editor_UnrealEd!UTransBuffer::Undo() [editortransaction.cpp:874]
UE4Editor_UnrealEd!UEditorEngine::Exec_Transaction() [editorserver.cpp:5069]
UE4Editor_UnrealEd!UEditorEngine::Exec() [editorserver.cpp:5516]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [unrealedsrv.cpp:672]
UE4Editor_MainFrame!FMainFrameActionCallbacks::ExecuteExecCommand() [mainframeactions.cpp:973]
UE4Editor_MainFrame!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:216]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:160]
UE4Editor_MainFrame!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent() [mainframeactions.cpp:211]
UE4Editor_MainFrame!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<FReply() [tuple.h:497]
UE4Editor_MainFrame!TBaseStaticDelegateInstance<FReply __cdecl() [delegateinstancesimpl.h:958]
UE4Editor_Slate!TBaseDelegate<FReply,FKeyEvent const & __ptr64>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4782]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4681]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1553]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentOLD - Anim
Affects Versions4.17
Target Fix4.17.2
Fix Commit3614979
CreatedAug 14, 2017
ResolvedAug 29, 2017
UpdatedMay 18, 2020