Description

A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack.

This occurs in 4.16.3, 4.17.0, and 4.18 Main CL# 3585944

This is not a regression.

Steps to Reproduce
  1. Open the attached project
  2. Package for Win64 (Nativization should already be set to Inclusive in Project Settings)
  3. Run the .exe

Result: Editor Crashes

Callstack
[2017.08.15-13.16.48:066][  0]LogWindows: Error: === Critical error: ===
[2017.08.15-13.16.48:066][  0]LogWindows: Error: 
[2017.08.15-13.16.48:066][  0]LogWindows: Error: Fatal error!
[2017.08.15-13.16.48:066][  0]LogWindows: Error: 
[2017.08.15-13.16.48:066][  0]LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
[2017.08.15-13.16.48:066][  0]LogWindows: Error: 
[2017.08.15-13.16.48:066][  0]LogWindows: Error: 0x000000000F5C694E
[2017.08.15-13.16.48:066][  0]LogWindows: Error: 0x000000000F5C694E
[2017.08.15-13.16.48:066][  0]LogWindows: Error: 

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Fixed
ComponentUE - Gameplay - Blueprint Runtime
Affects Versions4.164.174.18
Target Fix4.18
Fix Commit3602807
Main Commit3628687
Release Commit3643070
CreatedAug 15, 2017
ResolvedAug 22, 2017
UpdatedApr 27, 2018