Description

This is a trending crash coming out of the 4.17 release. Users have not provided useful descriptions of their actions when the crash occurred.

User Descriptions

  • checking stuff on internet. what does this even have to do with ue4

Source Context

 282       	// Check 'this' pointer before trying to access any of the Object's members
  283       	if ((this == nullptr) || (UPTRINT)this < 0x100)
  284       	{
  285       		UE_LOG(LogUObjectBase, Error, TEXT("\'this\' pointer is invalid."));
  286       		return false;
  287       	}
  288       	if ((UPTRINT)this & AlignmentCheck)
  289       	{
  290       		UE_LOG(LogUObjectBase, Error, TEXT("\'this\' pointer is misaligned."));
  291       		return false;
  292       	}
  293 ***** 	if (*(void**)this == nullptr)
  294       	{
  295       		UE_LOG(LogUObjectBase, Error, TEXT("Virtual functions table is invalid."));
  296       		return false;
  297       	}
Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294]
UE4Editor_Engine!FPersistentFrameCollectorArchive::operator<<() [blueprintgeneratedclass.cpp:1444]
UE4Editor_CoreUObject!UStruct::SerializeBin() [class.cpp:835]
UE4Editor_Engine!UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame() [blueprintgeneratedclass.cpp:1500]
UE4Editor_CoreUObject!FArchiveHasReferences::FArchiveHasReferences() [archivehasreferences.cpp:50]
UE4Editor_CoreUObject!FArchiveHasReferences::GetAllReferencers() [archivehasreferences.cpp:87]
UE4Editor_CoreUObject!FArchiveHasReferences::GetAllReferencers() [archivehasreferences.cpp:68]
UE4Editor_UnrealEd!FReplaceReferenceHelper::FindAndReplaceReferences() [kismetreinstanceutilities.cpp:89]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [kismetreinstanceutilities.cpp:1994]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::BatchReplaceInstancesOfClass() [kismetreinstanceutilities.cpp:1477]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushReinstancingQueueImpl() [blueprintcompilationmanager.cpp:933]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [blueprintcompilationmanager.cpp:190]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [kismet2.cpp:750]
UE4Editor_Kismet!FBlueprintEditor::Compile() [blueprinteditor.cpp:3291]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!FUICommandList::ExecuteAction() [uicommandlist.cpp:97]
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [stoolbarbuttonblock.cpp:305]
UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() [delegateinstanceinterface.h:165]
UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() [tuple.h:497]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.17
Target Fix4.19
Fix Commit3863638
Main Commit3990065
Release Commit3863638
CreatedAug 15, 2017
ResolvedFeb 2, 2018
UpdatedApr 27, 2018