This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
257 FText::FText( FString&& InSourceString, const FString& InNamespace, const FString& InKey, uint32 InFlags ) 258 : TextData(new TLocalizedTextData<FTextHistory_Base>(FTextLocalizationManager::Get().GetDisplayString(InNamespace, InKey, &InSourceString))) 259 , Flags(InFlags) 260 { 261 TextData->SetTextHistory(FTextHistory_Base(MoveTemp(InSourceString))); 262 } 263 264 bool FText::IsEmpty() const 265 { 266 ***** return TextData->GetDisplayString().IsEmpty(); 267 } 268 269 bool FText::IsEmptyOrWhitespace() const 270 { 271 const FString& DisplayString = TextData->GetDisplayString(); 272 if (DisplayString.IsEmpty()) 273 { 274 return true; 275 } 276 277 for( const TCHAR Character : DisplayString ) 278 { 279 if (!IsWhitespace(Character)) 280 { 281 return false;
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_Core!FText::IsEmpty() [text.cpp:267] UE4Editor_CoreUObject!UTextProperty::Identical_Implementation() [textproperty.cpp:48] UE4Editor_CoreUObject!UTextProperty::Identical() [textproperty.cpp:82] UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [class.cpp:1120] UE4Editor_Engine!UUserDefinedStruct::SerializeTaggedProperties() [userdefinedstruct.cpp:231] UE4Editor_CoreUObject!UScriptStruct::SerializeItem() [class.cpp:2002] UE4Editor_CoreUObject!UStructProperty::SerializeItem() [propertystruct.cpp:119] UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [propertytag.cpp:188] UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [class.cpp:1154] UE4Editor_CoreUObject!UObject::SerializeScriptProperties() [obj.cpp:1282] UE4Editor_CoreUObject!UObject::Serialize() [obj.cpp:1216] UE4Editor_Engine!FCPFUOWriter::FCPFUOWriter() [unrealengine.cpp:11638] UE4Editor_Engine!UEngine::CopyPropertiesForUnrelatedObjects() [unrealengine.cpp:11747] UE4Editor_KismetCompiler!FKismetCompilerContext::CompileFunctions() [kismetcompiler.cpp:4058] UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() [kismetcompilermodule.cpp:132] UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() [kismetcompilermodule.cpp:232] UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [blueprinteditorutils.cpp:2096] UE4Editor_UnrealEd!FBlueprintEditorUtils::RefreshAllNodes() [blueprinteditorutils.cpp:534] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [blueprintcompilationmanager.cpp:839] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [blueprintcompilationmanager.cpp:188] UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [kismet2.cpp:750] UE4Editor_Kismet!FBlueprintEditor::Compile() [blueprinteditor.cpp:3291] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!FUICommandList::ExecuteAction() [uicommandlist.cpp:97] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [stoolbarbuttonblock.cpp:305] UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() [delegateinstanceinterface.h:165] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() [tuple.h:497] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17 |
Target Fix | 4.17.2 |
Fix Commit | 3616028 |
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Created | Aug 15, 2017 |
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Resolved | Aug 29, 2017 |
Updated | Apr 27, 2018 |