Actor reference member variable in a struct is changed to become an object reference when saving a struct.
Result: The Actor reference gets changed to an object reference
Expected: The Actor reference member variable would remain an actor reference member.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17 |
Target Fix | 4.17.2 |
Fix Commit | 3591628 |
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Created | Aug 15, 2017 |
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Resolved | Aug 16, 2017 |
Updated | Apr 27, 2018 |