This is a trending crash in the 4.17.0 release.
User Descriptions
Source Context
1109 /** 1110 * Converts this weak pointer to a shared pointer that you can use to access the object (if it 1111 * hasn't expired yet.) Remember, if there are no more shared references to the object, the 1112 * returned shared pointer will not be valid. You should always check to make sure the returned 1113 * pointer is valid before trying to dereference the shared pointer! 1114 * 1115 * @return Shared pointer for this object (will only be valid if still referenced!) 1116 */ 1117 FORCEINLINE TSharedPtr< ObjectType, Mode > Pin() const 1118 { 1119 ***** return TSharedPtr< ObjectType, Mode >( *this ); 1120 }
Expected: Editor closes, a separate process spins up and records the movie out
Access violation - code c0000005 (first/second chance not available) UE4Editor_SlateCore!TWeakPtr<SWidget,0>::Pin() [sharedpointer.h:1120] UE4Editor_SlateCore!TSharedFromThis<SWidget,0>::AsShared() [sharedpointer.h:1204] UE4Editor_LevelEditor!TSharedFromThis<SWidget,0>::SharedThis<SLevelEditor>() [sharedpointer.h:1262] UE4Editor_LevelEditor!SLevelEditor::SpawnLevelEditorTab() [sleveleditor.cpp:652] UE4Editor_LevelEditor!TMemberFunctionCaller<SLevelEditor,TSharedRef<SDockTab,0>() [delegateinstanceinterface.h:165] UE4Editor_LevelEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int,0,1>,FName,FString>::ApplyAfter<TMemberFunctionCaller<SLevelEditor,TSharedRef<SDockTab,0>() [tuple.h:422] UE4Editor_LevelEditor!TBaseSPMethodDelegateInstance<0,SLevelEditor,0,TSharedRef<SDockTab,0> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<TSharedRef<SDockTab,0>,FSpawnTabArgs const & __ptr64>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!FTabManager::SpawnTab() [tabmanager.cpp:1413] UE4Editor_Slate!FTabManager::InvokeTab_Internal() [tabmanager.cpp:1136] UE4Editor_Slate!FTabManager::InvokeTab() [tabmanager.cpp:1077] UE4Editor_Sequencer!FLevelEditorSequencerIntegration::DetachOutlinerColumn() [leveleditorsequencerintegration.cpp:1047] UE4Editor_Sequencer!FAcquiredResources::Release() [acquiredresources.h:60] UE4Editor_Sequencer!FLevelEditorSequencerIntegration::RemoveSequencer() [leveleditorsequencerintegration.cpp:1274] UE4Editor_LevelSequenceEditor!FLevelSequenceEditorToolkit::~FLevelSequenceEditorToolkit() [levelsequenceeditortoolkit.cpp:182] UE4Editor_LevelSequenceEditor!FLevelSequenceEditorToolkit::`scalar deleting destructor'() UE4Editor_LevelEditor!TArray<TSharedPtr<IToolkit,0>,FDefaultAllocator>::Reset() [array.h:1500] UE4Editor_LevelEditor!SLevelEditor::~SLevelEditor() [sleveleditor.cpp:266] UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot() UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget() UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [indirectarray.h:444] UE4Editor_SlateCore!SOverlay::~SOverlay() UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [indirectarray.h:444] UE4Editor_SlateCore!SBoxPanel::~SBoxPanel() UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot() UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget() UE4Editor_SlateCore!FSlotBase::~FSlotBase() [slotbase.cpp:35] UE4Editor_Slate!TIndirectArray<SSplitter::FSlot,FDefaultAllocator>::DestructAndFreeItems() [indirectarray.h:445] UE4Editor_Slate!SSplitter::~SSplitter() UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [indirectarray.h:444] UE4Editor_SlateCore!SOverlay::~SOverlay() UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot() UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget() UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [indirectarray.h:444] UE4Editor_SlateCore!SBoxPanel::~SBoxPanel() UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [indirectarray.h:444] UE4Editor_SlateCore!SBoxPanel::~SBoxPanel() UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [indirectarray.h:444] UE4Editor_SlateCore!SOverlay::~SOverlay() UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot() UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget() UE4Editor_Slate!FSlateApplication::RequestDestroyWindow() [slateapplication.cpp:2277] UE4Editor_Slate!FSlateApplication::CloseAllWindowsImmediately() [slateapplication.cpp:2868] UE4Editor_Slate!FSlateApplication::Shutdown() [slateapplication.cpp:915] UE4Editor!FEngineLoop::Exit() [launchengineloop.cpp:2791] UE4Editor!GuardedMain() [launch.cpp:177] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.17 |
Target Fix | 4.17.2 |
Fix Commit | 3591066 |
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Created | Aug 16, 2017 |
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Resolved | Aug 16, 2017 |
Updated | Apr 27, 2018 |