The time on a material that is used in UMG does not sync up with the time provided in the same material when used on an object in the scene. The time continues to tick up from the time the editor is opened for the material being used in the user interface. However, the material on the object in the scene it appears to reset once Play In Editor is used.
Result: The Time on the material in the level resets when hitting play (for PIE) while the material in the widget continues to use the time from the point that the editor was opened
Expected: The numbers (material showing time node output) on both the Widget and the object in the level would match up
Head over to the existing Questions & Answers thread and let us know what's up.
12 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.16.3 |
Created | Aug 16, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |