Adding a retarget source to a skeleton would create a hard reference from the skeleton to the mesh(retarget source mesh).
1. Open the attached project and check UE_Mannequin_Skeleton in Reference Viewer, to see the skeleton has a hard reference to Owen
2. In Retarget Manager, remove the retarget source to Owen to see the hard reference is removed
3. Adding back a retarget source would create a hard reference again
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48570 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.19 |
Created | Aug 18, 2017 |
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Resolved | Dec 4, 2017 |
Updated | Feb 7, 2018 |