THere is an issue where the refresh rate of a windowed packaged game does not match the refresh rate of a monitor correctly, this results in stuttering. This issue does not occur in the editor (PIE) or in any packaged version in fullscreen mode. This appears to be an issue with the refresh rate of the game versus the monitor, as using the vSync option resolves the issue. This issue is not marked as a regression.
Versions Tested:
4.15.3 - CL: 3450819
4.16.3 - CL: 3561208
4.17.1 - CL: 3586342
Issue occurs in all versions tested
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48818 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.15.3, 4.16.3, 4.17.1 |
Created | Aug 24, 2017 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |