Copying values of an array created through C++ does not copy all values, only the first value is copied over. This is different than an array that is created in blueprints when those are copied they print out all the values of the array. This issue is not a regression.
Versions Tested:
4.15.3 - CL: 3450819
4.16.3 - CL: 3561208
4.17.1 - CL: 3586342
Issue occurs in all versions tested
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48825 in the post.