When a component class (base) contains a component property (Nested) adding the base component to a blueprint and changing the position of the component will update the base and nested components as expected.
However, when a child of the blueprint is created an ensure is triggered upon opening.
Additionally, the child blueprint will show the nested component at the origin regardless of where the base component position is.
For example, if the base component (code class with component property) is placed at (-100, -100, -100) in the parent blueprint, the nested component in the parent will also be at that location - but if a child of the blueprint is created, the base component will still be at the location set in the parent blueprint, but the nested component in the child is at (0, 0, 0)
Regression:
No - Same behavior occurs in 4.16.3 (CL 3561208)
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = test) UStaticMeshComponent* MyMesh;
MyMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("MyMesh")); MyMesh->SetupAttachment(this);
Result:
Ensure occurs when Child blueprint is opened. MyMesh component of MySceneComp is located at the origin in Child
Expected:
Editor does not trigger ensure when blueprint is opened and MyMesh is in the same location in Child blueprint as it is in Parent blueprint
Ensure condition failed: false [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1740] Template Mismatch during attachment. Attaching instanced component to template component. Parent 'MyScene_GEN_VARIABLE' Self 'MyMesh' UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200] UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:233] UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:360] UE4Editor-Engine.dll!USceneComponent::AttachToComponent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:1740] UE4Editor-Engine.dll!USceneComponent::OnRegister() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:570] UE4Editor-Engine.dll!UPrimitiveComponent::OnRegister() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:465] UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1236] UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:974] UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1011] UE4Editor-Engine.dll!UActorComponent::RegisterComponent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1028] UE4Editor-Engine.dll!USimpleConstructionScript::RegisterInstancedComponent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\simpleconstructionscript.cpp:598] UE4Editor-Engine.dll!USCS_Node::ExecuteNodeOnActor() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\scs_node.cpp:157] UE4Editor-Engine.dll!USCS_Node::ExecuteNodeOnActor() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\scs_node.cpp:187] UE4Editor-Engine.dll!USimpleConstructionScript::ExecuteScriptOnActor() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\simpleconstructionscript.cpp:609] UE4Editor-Engine.dll!AActor::ExecuteConstruction() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actorconstruction.cpp:725] UE4Editor-Engine.dll!AActor::RerunConstructionScripts() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actorconstruction.cpp:494] UE4Editor-Kismet.dll!FBlueprintEditor::UpdatePreviewActor() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:8263] UE4Editor-Kismet.dll!FSCSEditorViewportClient::InvalidatePreview() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\scseditorviewportclient.cpp:744] UE4Editor-Kismet.dll!SSCSEditorViewport::DeferredUpdatePreview() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\sscseditorviewport.cpp:498] UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,SSCSEditorViewport,0,enum EActiveTimerReturnType __cdecl(double,float),bool>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor-SlateCore.dll!FActiveTimerHandle::ExecuteIfPending() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\application\activetimerhandle.cpp:48] UE4Editor-SlateCore.dll!SWidget::ExecuteActiveTimers() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:978] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:855] UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor-Slate.dll!SBorder::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:85] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SOverlay::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor-SlateCore.dll!SPanel::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor-Slate.dll!SSplitter::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:167] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor-Slate.dll!SSplitter::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:167] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SOverlay::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor-SlateCore.dll!SPanel::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor-Slate.dll!SBorder::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:85] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SOverlay::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor-SlateCore.dll!SPanel::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor-Slate.dll!SSplitter::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:167] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SOverlay::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor-SlateCore.dll!SPanel::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor-SlateCore.dll!SPanel::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SOverlay::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor-SlateCore.dll!SWindow::OnPaint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1845] UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:885] UE4Editor-Slate.dll!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1231] UE4Editor-Slate.dll!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1320] UE4Editor-Slate.dll!FSlateApplication::PrivateDrawWindows() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1471] UE4Editor-Slate.dll!FSlateApplication::DrawWindows() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1188] UE4Editor-Slate.dll!FSlateApplication::TickApplication() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1773] UE4Editor-Slate.dll!FSlateApplication::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1591] UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3278] UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32.dll!0x00000000773459CD ntdll.dll!0x000000007757A561
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
How to implement springarm components to scale according to mouse position in spawn?
Head over to the existing Questions & Answers thread and let us know what's up.
7 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.16.3, 4.17.1 |
Created | Aug 25, 2017 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |