Description

Create ActorBP has StaticMesh is not assigned to HierarchicalInstancedStaticMeshComponent.
Place this actor on the level, and bind the StaticMesh from the Detail tab and add the appropriate Instance.
When it was correctly displayed StaticMesh with 4.16, but can't display StaticMesh until you save the level by pressing the SaveCurrent button from here with 4.17.
And select and moving this actor on the editor, the engine will crash.

Steps to Reproduce

1. Open attached project.
2. Select and moving ”BP_HiInst” on viewport when crash.

Callstack
LoginId:8dca4f5549cb748e57781681ebf4da5e
EpicAccountId:fb567da00f03436dabdb32db92746435

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 596] Array index out of bounds: 0 from an array of size 0

UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::UpdateInstanceTransform() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\hierarchicalinstancedstaticmesh.cpp:1958]
UE4Editor_Engine!UInstancedStaticMeshComponent::OnUpdateTransform() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\instancedstaticmesh.cpp:1607]
UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:654]
UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:559]
UE4Editor_Engine!USceneComponent::UpdateComponentToWorld() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\classes\components\scenecomponent.h:837]
UE4Editor_Engine!USceneComponent::UpdateChildTransforms() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:2194]
UE4Editor_Engine!USceneComponent::PropagateTransformUpdate() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:673]
UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:559]
UE4Editor_Engine!USceneComponent::InternalSetWorldLocationAndRotation() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:2610]
UE4Editor_Engine!USceneComponent::MoveComponentImpl() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:2734]
UE4Editor_Engine!USceneComponent::SetRelativeLocationAndRotation() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:1155]
UE4Editor_Engine!USceneComponent::SetRelativeTransform() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:1282]
UE4Editor_Engine!USceneComponent::SetWorldTransform() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:1394]
UE4Editor_Engine!AActor::EditorApplyTranslation() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actoreditor.cpp:474]
UE4Editor_UnrealEd!UEditorEngine::ApplyDeltaToActor() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:2609]
UE4Editor_UnrealEd!FLevelEditorViewportClient::ApplyDeltaToActor() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:3723]
UE4Editor_UnrealEd!FLevelEditorViewportClient::ApplyDeltaToActors() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:3404]
UE4Editor_UnrealEd!FLevelEditorViewportClient::InputWidgetDelta() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:2363]
UE4Editor_UnrealEd!FEditorViewportClient::UpdateMouseDelta() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:2026]
UE4Editor_UnrealEd!FEditorViewportClient::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:1106]
UE4Editor_UnrealEd!FLevelEditorViewportClient::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:2064]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1725]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:402]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3215]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

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Fixed
ComponentUE - Gameplay - Components
Affects Versions4.17.1
Target Fix4.17.2
Fix Commit3615000
CreatedAug 28, 2017
ResolvedAug 29, 2017
UpdatedApr 27, 2018