Description

Updating the transform coordinate mode (From Relative to World, or vice verse) for a component in the blueprint doesn't not update in the blueprint instances in the level.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Add the blueprint Interface_Trigger to the level.
  3. Open Interface_Trigger.
  4. In the blueprint, select the Sphere component.
  5. In the Details, set Location to World.
  6. Compile.
  7. Back in the level viewport, select the instance of Interface_Trigger.
  8. In the instance's Details panel, select the Sphere component.

RESULT

Location is still set to Relative.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48959 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Components
Affects Versions4.18
Target Fix4.18
Fix Commit3618783
Main Commit3628687
Release Commit3643070
CreatedAug 29, 2017
ResolvedAug 30, 2017
UpdatedMar 6, 2020