When changing the transform coordinate mode for a component in the blueprint editor, the blueprint isn't dirtied. This could be what's leading to [Link Removed]
RESULT
Blueprint doesn't need to be recompiled.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48960 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint Editor |
|---|---|
| Affects Versions | 4.18 |
| Target Fix | 4.18 |
| Created | Aug 29, 2017 |
|---|---|
| Resolved | Aug 30, 2017 |
| Updated | Apr 27, 2018 |