The Reset to Default Arrow for a blueprint instance's component transform only resets a single axis, rather than all axes at once.
RESULT
Only the X axis is reset.
EXPECTED
All axes to be reset (similar to if the whole actor is moved).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48963 in the post.
| 0 |
| Component | UE - Gameplay - Components |
|---|---|
| Affects Versions | 4.18 |
| Target Fix | 4.18 |
| Created | Aug 29, 2017 |
|---|---|
| Resolved | Aug 30, 2017 |
| Updated | Apr 27, 2018 |