Description

This is an infrequent crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred.

Source Context

 816       void FBodyInstanceCustomization::MarkAllBodiesDefaultCollision(bool bUseDefaultCollision)
  817       {
  818       	if(PrimComponents.Num())	//If we have prim components we might be coming from bp editor which needs to propagate all instances
  819       	{
  820       		for(UPrimitiveComponent* PrimComp : PrimComponents)
  821       		{
  822       			if(UStaticMeshComponent* SMC = Cast<UStaticMeshComponent>(PrimComp))
  823       			{
  824       				const bool bOldDefault = SMC->bUseDefaultCollision;
  825       				const bool bNewDefault = bUseDefaultCollision;
  826       
  827       				TSet<USceneComponent*> UpdatedInstances;
  828 ***** 				FComponentEditorUtils::PropagateDefaultValueChange(SMC, UseDefaultCollisionHandle->GetProperty(), bOldDefault, bNewDefault, UpdatedInstances);
  829       
  830       				SMC->bUseDefaultCollision = bNewDefault;
  831       			}
  832       		}
  833       	}
Steps to Reproduce

repro steps currently unknown

Callstack
Assertion failed: IsValid() [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 835]

UE4Editor_DetailCustomizations!FBodyInstanceCustomization::MarkAllBodiesDefaultCollision() [bodyinstancecustomization.cpp:829]
UE4Editor_DetailCustomizations!FBodyInstanceCustomization::OnCollisionProfileChanged() [bodyinstancecustomization.cpp:863]
UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FBodyInstanceCustomization,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FBodyInstanceCustomization,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_DetailCustomizations!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624]
UE4Editor_DetailCustomizations!SComboBox<TSharedPtr<FString,0> >::OnSelectionChanged_Internal() [scombobox.h:455]
UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_DetailCustomizations!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624]
UE4Editor_DetailCustomizations!SListView<TSharedPtr<FString,0> >::Private_SignalSelectionChanged() [slistview.h:725]
UE4Editor_DetailCustomizations!STableRow<TSharedPtr<FString,0> >::OnMouseButtonUp() [stablerow.h:474]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.17
Target Fix4.17.2
Fix Commit3625003
CreatedAug 29, 2017
ResolvedSep 5, 2017
UpdatedApr 27, 2018