Description

This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred.

Source Context

 2200       // Helper function to get the blueprint that ultimately owns a graph.  Cannot fail.
 2201       UBlueprint* FBlueprintEditorUtils::FindBlueprintForGraphChecked(const UEdGraph* Graph)
 2202       {
 2203       	UBlueprint* Result = FBlueprintEditorUtils::FindBlueprintForGraph(Graph);
 2204       	check(Result);
 2205 ***** 	return Result;
 2206       }
Steps to Reproduce

repro steps currently unknown

Callstack
Assertion failed: Result [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp] [Line: 2205]

UE4Editor_UnrealEd!FBlueprintEditorUtils::FindBlueprintForGraphChecked() [blueprinteditorutils.cpp:2206]
UE4Editor_KismetCompiler!FUserDefinedStructureCompilerUtils::CompileStruct() [userdefinedstructurecompilerutils.cpp:437]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileStructure() [kismetcompilermodule.cpp:180]
UE4Editor_UnrealEd!FStructureEditorUtils::CompileStructure() [structureeditorutils.cpp:571]
UE4Editor_UnrealEd!FStructureEditorUtils::OnStructureChanged() [structureeditorutils.cpp:583]
UE4Editor_UnrealEd!FStructureEditorUtils::AddVariable() [structureeditorutils.cpp:312]
UE4Editor_Kismet!FUserDefinedStructureLayout::OnAddNewField() [userdefinedstructureeditor.cpp:454]
UE4Editor_Kismet!TMemberFunctionCaller<FUserDefinedStructureLayout,FReply() [delegateinstanceinterface.h:165]
UE4Editor_Kismet!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FUserDefinedStructureLayout,FReply() [tuple.h:497]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FUserDefinedStructureLayout,0,FReply __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.17
Target Fix4.17.24.18
Fix Commit3615404
CreatedAug 29, 2017
ResolvedAug 29, 2017
UpdatedApr 27, 2018