This is a common and longstanding crash that has occurred since at least 4.15 and affected nearly 500 users.
The CrashGroup was previously linked to [Link Removed], but that had specific repro steps and was confirmed fixed in 4.17, while this callstack still continues into 4.17.1
User Descriptions
Source Context
1662 if (bNullPtr) 1663 { 1664 if (Ar.IsLoading()) 1665 { 1666 PinRef = nullptr; 1667 } 1668 } 1669 else 1670 { 1671 UEdGraphNode* LocalOwningNode = nullptr; 1672 FGuid PinGuid; 1673 if (!Ar.IsLoading()) 1674 { 1675 check(!PinRef->bWasTrashed); 1676 ***** LocalOwningNode = PinRef->OwningNode; 1677 PinGuid = PinRef->PinId; 1678 }
repro steps currently unknown
Assertion failed: !PinRef->bWasTrashed [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1676] UE4Editor_Engine!UEdGraphPin::SerializePin() edgraphpin.cpp:1677 UE4Editor_Engine!UEdGraphPin::SerializePinArray() edgraphpin.cpp:1624 UE4Editor_Engine!UEdGraphNode::Serialize() edgraphnode.cpp:432 UE4Editor_BlueprintGraph!UK2Node::Serialize() k2node.cpp:114 UE4Editor_BlueprintGraph!UK2Node_CallFunction::Serialize() k2node_callfunction.cpp:1874 UE4Editor_UnrealEd!FTransaction::FObjectRecord::SerializeContents() editortransaction.cpp:150 UE4Editor_UnrealEd!FTransaction::FObjectRecord::FObjectRecord() editortransaction.cpp:80 UE4Editor_UnrealEd!FTransaction::SaveObject() editortransaction.cpp:392 UE4Editor_CoreUObject!SaveToTransactionBuffer() uobjectglobals.cpp:2140 UE4Editor_CoreUObject!UObject::Modify() obj.cpp:1107 UE4Editor_Engine!UEdGraphPin::BreakLinkTo() edgraphpin.cpp:355 UE4Editor_Engine!UEdGraphPin::BreakAllPinLinks() edgraphpin.cpp:385 UE4Editor_Engine!UEdGraphPin::DestroyImpl() edgraphpin.cpp:1392 UE4Editor_Engine!UEdGraphNode::BeginDestroy() edgraphnode.cpp:539 UE4Editor_CoreUObject!UObject::ConditionalBeginDestroy() obj.cpp:878 UE4Editor_CoreUObject!StaticExit() obj.cpp:4172 UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1027 UE4Editor!TBaseMulticastDelegate<void>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor!FEngineLoop::AppPreExit() launchengineloop.cpp:3858 UE4Editor!FEngineLoop::Exit() launchengineloop.cpp:2808 UE4Editor!GuardedMain() launch.cpp:177 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49005 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15, 4.16, 4.17 |
Target Fix | 4.17.2 |
Fix Commit | 3620971 |
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Created | Aug 29, 2017 |
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Resolved | Aug 31, 2017 |
Updated | Apr 27, 2018 |