When using the inputs of a function, splitting a variable and then changing its variable type does not properly update the node as expected. This occurs with any variable type that can be split. Saving and reopening the project does not resolve this issue. This issue is not labeled a regression at this time.
Versions Tested:
4.15.3 - CL: 3450819 - Issue occurs
4.16.3 - CL: 3561208 - Issue occurs
4.17.1 - CL: 3586342 - Issue occurs
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49028 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.15.3, 4.16.3, 4.17.1 |
Target Fix | 4.18 |
Fix Commit | 3545025 |
---|---|
Main Commit | 3628687 |
Created | Aug 30, 2017 |
---|---|
Resolved | Aug 30, 2017 |
Updated | Apr 27, 2018 |