When crouching is set in the CharacterMovement Component, the distance from the character capsule to the floor increases by one unit while crouching.
Regression:
No - Same behavior occurs in 4.16.3 (CL 3561208)
Result:
~2.1 is printed to the screen while standing idle/walking but the number increases to ~3.1 while Left Alt is held
Expected:
Bottom of the capsule remains the same distance from the floor while crouching
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49035 in the post.