Description

When using low shadow settings there is a flicker that occurs when changing a camera FOV, the flicker will end as soon as the FOV has finished adjusting to the new FOV. This can occur when:

  1. Using a low number of cascades
  2. For shadows using a higher number of cascades, setting the max distance to a high value, or
  3. Using low r.Shadow.MaxResolution values
    The lower the apparent resolution of shadows on the screen, the stronger is the flickering of the shadows. Setting up a higher resolution solves/hides the issue. This issue does not appear to be a regression.

Versions Tested:
4.15.3 - CL: 3450819 - issue occurs
4.16.3 - CL: 3561208 - issue occurs
4.17.1 - CL: 3586342 - issue occurs

Steps to Reproduce
  1. Open project provided
  2. PIE and press the R Key
    Result: As the FOV changes, the shadows flicker
    Expected: The shadows do not flicker as the FOV changes

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49183 in the post.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.15.34.16.34.17.1
CreatedSep 1, 2017
ResolvedSep 5, 2017
UpdatedApr 27, 2018