Blueprint function return nodes don't save any settings applied directly to the return node itself.
Regression:
Yes - this behavior does not occur in 4.16.3 (CL 3561208)
Result:
The return node resets to 0 when the project reopens
Expected:
Return value is saved when the editor restarts.
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 | 
| Component | UE - Gameplay - Blueprint | 
|---|---|
| Affects Versions | 4.17.1 | 
| Target Fix | 4.17.2 | 
| Fix Commit | 3623492 | 
|---|---|
| Main Commit | 3628687 | 
| Created | Sep 1, 2017 | 
|---|---|
| Resolved | Sep 1, 2017 | 
| Updated | Apr 27, 2018 |