This is an infrequent commandlet crash that has affected a number of users exclusively in 4.17.1 (possible regression from 4.17.0?). There are also two instances of older cases in 4.13 and 4.15, but they seem unlikely to be the same cause as the sudden spike in 4.17.1.
Log files not available
Source Context
609 void FAnimationUtils::CompressAnimSequenceExplicit( 610 UAnimSequence* AnimSeq, 611 FAnimCompressContext& CompressContext, 612 float MasterTolerance, 613 const bool bFirstRecompressUsingCurrentOrDefault, 614 const bool bForceBelowThreshold, 615 const bool bRaiseMaxErrorToExisting, 616 const bool bTryFixedBitwiseCompression, 617 const bool bTryPerTrackBitwiseCompression, 618 const bool bTryLinearKeyRemovalCompression, 619 const bool bTryIntervalKeyRemoval) 620 ***** { 621 #if WITH_EDITORONLY_DATA 622 DECLARE_ANIM_COMP_ALGORITHM(BitwiseACF_Float96); 623 DECLARE_ANIM_COMP_ALGORITHM(BitwiseACF_Fixed48); 624 DECLARE_ANIM_COMP_ALGORITHM(BitwiseACF_IntervalFixed32); 625 DECLARE_ANIM_COMP_ALGORITHM(BitwiseACF_Fixed32); 626 627 DECLARE_ANIM_COMP_ALGORITHM(HalfOddACF_Float96); 628 DECLARE_ANIM_COMP_ALGORITHM(HalfOddACF_Fixed48); 629 DECLARE_ANIM_COMP_ALGORITHM(HalfOddACF_IntervalFixed32); 630 DECLARE_ANIM_COMP_ALGORITHM(HalfOddACF_Fixed32); 631 632 DECLARE_ANIM_COMP_ALGORITHM(HalfEvenACF_Float96); 633 DECLARE_ANIM_COMP_ALGORITHM(HalfEvenACF_Fixed48); 634 DECLARE_ANIM_COMP_ALGORITHM(HalfEvenACF_IntervalFixed32); 635 DECLARE_ANIM_COMP_ALGORITHM(HalfEvenACF_Fixed32);
Set animation compression to automatic with max end effector error of 0 and recompress
Stack overflow - code c00000fd (first/second chance not available) UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:621] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725] UE4Editor_Engine!UAnimCompress_Automatic::DoReduction() [animcompress_automatic.cpp:38] UE4Editor_Engine!UAnimCompress::Reduce() [animcompress.cpp:685] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:725]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49456 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.17.1, 4.17.2 |
Target Fix | 4.17.2 |
Fix Commit | 3642902 |
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Created | Sep 7, 2017 |
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Resolved | Sep 14, 2017 |
Updated | May 18, 2020 |