Stationary light in a blueprint gets displayed with red 'X' in Blueprint Editor viewport after opening the blueprint for the second time.
1. Create a new Blueprint Actor
2. Add a point light component to the actor, make the light the root, then change it to stationary mobility
3. Compile and save the blueprint
4. Close Blueprint Editor then reopen the actor
5. Switch to the Blueprint editor's viewport to see the light is now displayed with Red 'X'
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49555 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.16, 4.17 |
Target Fix | 4.19 |
Created | Sep 11, 2017 |
---|---|
Resolved | Sep 11, 2017 |
Updated | Apr 27, 2018 |