When a blueprint function library reaches a "World Context" node, the result returned by the node is invalid / null in Standalone mode. Additionally, the node will occasionally report as invalid in PIE as well.
The behavior has not been seen in a packaged project
Regression:
Yes - the repro listed will print "Context is Valid" in Standalone in 4.16.3 (CL 3561208)
Result:
In PIE, "Context is Valid" is printed but in standalone "Context is Invalid" is printed. Additionally, after running standalone, PIE will on rare occasion print "Context is Invalid"
Expected:
World Context is valid in both PIE and Standalone
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49567 in the post.
5 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17.1 |
Target Fix | 4.17.2 |
Created | Sep 11, 2017 |
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Resolved | Sep 11, 2017 |
Updated | Apr 27, 2018 |