This seems to be a regression of [Link Removed]? Difficult to say.
Originally reported here: https://udn.unrealengine.com/questions/391665/animcurve-parameter.html
Open included project.
Open TestEyeAnim map.
The skeletal mesh has 2 animations, one that updates animation curves, another that has no curves. You can play and and use Y and T to switch between the animations - logic for this lives in the Level Blueprint.
Oddly enough, if you use SetAnimation nodes, the material values fall back on 0.f and DO NOT ANIMATE. Is this a separate bug?
If you use PlayAnimation instead, the materials use the last value found on the curve, which causes the animation to appear as if paused.
You can swap between Set and Play Animation by plugging in the alternate nodes in the Level Blueprint
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
I can't open my map from the editor.
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49724 in the post.
2 |
Component | OLD - Anim |
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Affects Versions | 4.17.1 |
Target Fix | 4.19 |
Created | Sep 13, 2017 |
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Resolved | Dec 7, 2017 |
Updated | May 18, 2020 |