After deriving a C++ class from another class and then closing the editor, the project will crash when reopened. This crash will continue until the project files are regenerated and the project is rebuilt in Xcode.
NOTE: 16.59.47 log is the C++ class being added, 17.13.07 log is the actual crash
This issue does NOT occur on Windows.
This issue also occurs in 4.17.1 and Main.
Workaround
Expected Result
Project reopens cleanly and successfully without crashing
Actual Result
Project crashes during opening
UE4Editor-CoreUObject.dylib!UClassCompiledInDefer() UE4Editor-QAGame.dylib!<Unknown> ???!Unknown() ???!Unknown() ???!Unknown() ???!Unknown() ???!Unknown() ???!Unknown() ???!Unknown() ???!Unknown() libdyld.dylib!<Unknown> UE4Editor-Core.dylib!FMacPlatformProcess::GetDllHandle() UE4Editor-Core.dylib!FModuleManager::LoadModuleWithFailureReason() UE4Editor-Projects.dylib!FModuleDescriptor::LoadModulesForPhase() UE4Editor-Projects.dylib!FProjectManager::LoadModulesForProject() UE4Editor!FEngineLoop::LoadStartupModules() UE4Editor!FEngineLoop::PreInit() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49739 in the post.
0 |
Component | UE - Foundation - Cpp Tools - Hot Reload |
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Affects Versions | 4.17.1, 4.17.2, 4.18 |
Target Fix | 4.18 |
Created | Sep 13, 2017 |
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Resolved | Sep 22, 2017 |
Updated | Apr 27, 2018 |