This is an infrequent Mac crash that has occurred for a few users since 4.16. Users have not provided any description of their action when the crash occurred.
Callstack from Log
[2017.08.26-18.54.51:691][ 0]LogTexture: Display: Building textures: ShadowMapTexture2D_789 (G8, 128X64) [2017.08.26-18.54.51:691][ 0]LogAIModule: Creating AISystem for world GrassBlueprint [2017.08.26-18.55.14:161][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2017.08.26-18.55.33:764][ 0]LogMac: === Critical error: === SIGABRT: abort() called [2017.08.26-18.55.33:765][ 0]LogMac: __pthread_kill() Address = 0xd88a7d42 (filename not found) [in libsystem_kernel.dylib] abort() Address = 0xd880d420 (filename not found) [in libsystem_c.dylib] ioAccelResourceListAddNewGroupAndResource() Address = 0xd1d4d2be (filename not found) [in IOAccelerator] IOAccelResourceListAddResource() Address = 0xd1d4ce0c (filename not found) [in IOAccelerator] IGAccelBlitCommandEncoder::copyFromBuffer(MTLIGAccelBuffer*, unsigned int, unsigned int, unsigned int, MTLSize&, MTLIGAccelTexture*, unsigned int, unsigned int, MTLOrigin&, unsigned long) Address = 0x381961f8 (filename not found) [in AppleIntelHD5000GraphicsMTLDriver] -[MTLIGAccelBlitCommandEncoder copyFromBuffer:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:] Address = 0x3817fd76 (filename not found) [in AppleIntelHD5000GraphicsMTLDriver] FMetalRenderPass::AsyncCopyFromBufferToTexture(id<MTLBuffer>, unsigned int, unsigned int, unsigned int, MTLSize, id<MTLTexture>, unsigned int, unsigned int, MTLOrigin) Address = 0x3ca2477a (filename not found) [in UE4Editor-MetalRHI.dylib] FMetalSurface::UpdateSurface(id<MTLBuffer>, unsigned int, unsigned int) Address = 0x3ca944f1 (filename not found) [in UE4Editor-MetalRHI.dylib] FMetalSurface::AsyncUnlock(FRHICommandListImmediate&, unsigned int, unsigned int) Address = 0x3ca96660 (filename not found) [in UE4Editor-MetalRHI.dylib] FMetalDynamicRHI::UnlockTexture2D_RenderThread(FRHICommandListImmediate&, FRHITexture2D*, unsigned int, bool, bool) Address = 0x3ca9804e (filename not found) [in UE4Editor-MetalRHI.dylib] FTexture2DResource::InitRHI() Address = 0xa5dbb66 (filename not found) [in UE4Editor-Engine.dylib] FRenderResource::InitResource() Address = 0x6e341a5 (filename not found) [in UE4Editor-RenderCore.dylib] TGraphTask<BeginInitResource(FRenderResource*)::EURCMacro_InitCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x6e55ff4 (filename not found) [in UE4Editor-RenderCore.dylib] FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x4ae500f (filename not found) [in UE4Editor-Core.dylib] FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x4ae4018 (filename not found) [in UE4Editor-Core.dylib] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x4adfda1 (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x6e2ccb1 (filename not found) [in UE4Editor-RenderCore.dylib] FRenderingThread::Run() Address = 0x6e425d7 (filename not found) [in UE4Editor-RenderCore.dylib] FRunnableThreadPThread::Run() Address = 0x4b63ad0 (filename not found) [in UE4Editor-Core.dylib] FRunnableThreadPThread::_ThreadProc(void*) Address = 0x4b059c0 (filename not found) [in UE4Editor-Core.dylib] _pthread_body() Address = 0xd899293b (filename not found) [in libsystem_pthread.dylib] _pthread_body() Address = 0xd8992887 (filename not found) [in libsystem_pthread.dylib] thread_start() Address = 0xd899208d (filename not found) [in libsystem_pthread.dylib]
repro steps currently unknown
#0 at 0x7fffd88a7d42 libsystem_kernel.dylib!<Unknown> libsystem_c.dylib!<Unknown> IOAccelerator!<Unknown> IOAccelerator!<Unknown> AppleIntelHD4000GraphicsMTLDriver!IGAccelBlitCommandEncoder::copyFromBuffer() AppleIntelHD4000GraphicsMTLDriver!<Unknown> UE4Editor-MetalRHI.dylib!FMetalRenderPass::AsyncCopyFromBufferToTexture() UE4Editor-MetalRHI.dylib!FMetalSurface::UpdateSurface() UE4Editor-MetalRHI.dylib!FMetalSurface::AsyncUnlock() UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::UnlockTexture2D_RenderThread() UE4Editor-Engine.dylib!FTexture2DResource::InitRHI() UE4Editor-RenderCore.dylib!FRenderResource::InitResource() UE4Editor-RenderCore.dylib!TGraphTask<BeginInitResource(FRenderResource*)::EURCMacro_InitCommand>::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49789 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.16, 4.17 |
Target Fix | 4.19 |
Created | Sep 14, 2017 |
---|---|
Resolved | Dec 4, 2017 |
Updated | Apr 27, 2018 |