When attempting to diff a Blueprint that has been reparented when the previous parent no longer exists in the editor, a crash occurs. The crash is due to the editor attempting to reference the deleted asset for the previous revision in the diff. Even if this is not expected to work and the previous revision does not show the correct information, the editor should be able to handle this without a crash
Regression?: No
This also occurs in 4.16
[2017.09.20-14.06.51:848][441]LogWindows:Error: === Critical error: === [2017.09.20-14.06.51:848][441]LogWindows:Error: [2017.09.20-14.06.51:848][441]LogWindows:Error: Assertion failed: OldSelectedObjects.Num() == 1 [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Editor\Kismet\Private\DetailsDiff.cpp] [Line: 75] [2017.09.20-14.06.51:848][441]LogWindows:Error: [2017.09.20-14.06.51:848][441]LogWindows:Error: [2017.09.20-14.06.51:848][441]LogWindows:Error: [2017.09.20-14.06.51:848][441]LogWindows:Error: KERNELBASE.dll!0x00000000FCCCA06D [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120] [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70] [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-Kismet.dll!FDetailsDiff::DiffAgainst() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\detailsdiff.cpp:77] [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-Kismet.dll!FCDODiffControl::FCDODiffControl() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\sblueprintdiff.cpp:176] [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-Kismet.dll!SBlueprintDiff::GenerateDefaultsPanel() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\sblueprintdiff.cpp:1361] [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-Kismet.dll!SBlueprintDiff::GenerateDifferencesList() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\sblueprintdiff.cpp:1241] [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-Kismet.dll!SBlueprintDiff::Construct() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\sblueprintdiff.cpp:736] [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-AssetTools.dll!TDecl<SBlueprintDiff,RequiredArgs::T0RequiredArgs>::operator<<=() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1087] [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-AssetTools.dll!FAssetTypeActions_Blueprint::PerformAssetDiff() [d:\build\++ue4+release-4.16+compile\sync\engine\source\developer\assettools\private\assettypeactions\assettypeactions_blueprint.cpp:257] [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-AssetTools.dll!FAssetTools::DiffAssets() [d:\build\++ue4+release-4.16+compile\sync\engine\source\developer\assettools\private\assettools.cpp:924] [2017.09.20-14.06.51:848][441]LogWindows:Error: UE4Editor-Kismet.dll!OnDiffRevisionPicked() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\sblueprinteditortoolbar.cpp:296] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Kismet.dll!TBaseStaticDelegateInstance<void __cdecl(FRevisionInfo const & __ptr64),TWeakObjectPtr<UBlueprint,FWeakObjectPtr> >::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Kismet.dll!TBaseFunctorDelegateInstance<void __cdecl(void),<lambda_c1d271c5b435248e424ac1f4c6a212b6> >::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1199] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!SMenuEntryBlock::OnClicked() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1051] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1002] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\templates\tuple.h:497] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!SMenuEntryButton::OnMouseButtonUp() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:399] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5049] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5038] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5515] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5495] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1704] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2127] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714] [2017.09.20-14.06.51:849][441]LogWindows:Error: USER32.dll!0x0000000076D99BBD [2017.09.20-14.06.51:849][441]LogWindows:Error: USER32.dll!0x0000000076D998C2 [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3058] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] [2017.09.20-14.06.51:849][441]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] [2017.09.20-14.06.51:849][441]LogWindows:Error: kernel32.dll!0x0000000076C759CD [2017.09.20-14.06.51:849][441]LogWindows:Error: ntdll.dll!0x0000000076EAA561 [2017.09.20-14.06.51:849][441]LogWindows:Error: ntdll.dll!0x0000000076EAA561 [2017.09.20-14.06.51:849][441]LogWindows:Error: [2017.09.20-14.06.51:866][441]LogExit: Executing StaticShutdownAfterError [2017.09.20-14.06.51:875][441]LogWindows: FPlatformMisc::RequestExit(1) [2017.09.20-14.06.51:875][441]Log file closed, 09/20/17 10:06:51
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0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.16, 4.17, 4.18 |
Target Fix | 4.18 |
Created | Sep 20, 2017 |
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Resolved | Sep 26, 2017 |
Updated | Apr 27, 2018 |