Description

This is a somewhat common crash in 4.17. Users have not provided any descriptions of their actions when the crash occurred.

Source Context

 304       int32 FUObjectArray::AllocateSerialNumber(int32 Index)
  305       {
  306 ***** 	FUObjectItem* ObjectItem = IndexToObject(Index);
  307       	checkSlow(ObjectItem);
  308       
  309       	volatile int32 *SerialNumberPtr = &ObjectItem->SerialNumber;
  310       	int32 SerialNumber = *SerialNumberPtr;
  311       	if (!SerialNumber)
  312       	{
  313       		SerialNumber = MasterSerialNumber.Increment();
  314       		UE_CLOG(SerialNumber <= START_SERIAL_NUMBER, LogUObjectArray, Fatal, TEXT("UObject serial numbers overflowed (trying to allocate serial number %d)."), SerialNumber);
  315       		int32 ValueWas = FPlatformAtomics::InterlockedCompareExchange((int32*)SerialNumberPtr, SerialNumber, 0);
  316       		if (ValueWas != 0)
  317       		{
  318       			// someone else go it first, use their value
  319       			SerialNumber = ValueWas;
  320       		}
  321       	}
Steps to Reproduce

repro steps currently unknown

Callstack
Assertion failed: Index >= 0 [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 445]

UE4Editor_CoreUObject!FUObjectArray::AllocateSerialNumber() [uobjectarray.cpp:307]
UE4Editor_CoreUObject!FWeakObjectPtr::operator=() [weakobjectptr.cpp:30]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::ImportStaticMeshAsSingle() [fbxstaticmeshimport.cpp:1094]
UE4Editor_UnrealEd!UFbxFactory::ImportANode() [fbxfactory.cpp:124]
UE4Editor_UnrealEd!UFbxFactory::RecursiveImportNode() [fbxfactory.cpp:739]
UE4Editor_UnrealEd!UFbxFactory::RecursiveImportNode() [fbxfactory.cpp:758]
UE4Editor_UnrealEd!UFbxFactory::FactoryCreateBinary() [fbxfactory.cpp:420]
UE4Editor_UnrealEd!UFactory::FactoryCreateFile() [factory.cpp:87]
UE4Editor_UnrealEd!UFactory::ImportObject() [factory.cpp:170]
UE4Editor_AssetTools!UAssetToolsImpl::ImportAssetsInternal() [assettools.cpp:1532]
UE4Editor_AssetTools!UAssetToolsImpl::ImportAssets() [assettools.cpp:780]
UE4Editor_AssetTools!UAssetToolsImpl::ImportAssetsWithDialog() [assettools.cpp:658]
UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() [scontentbrowser.cpp:847]
UE4Editor_ContentBrowser!SContentBrowser::HandleImportClicked() [scontentbrowser.cpp:838]
UE4Editor_ContentBrowser!TMemberFunctionCaller<SContentBrowser,FReply() [delegateinstanceinterface.h:165]
UE4Editor_ContentBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SContentBrowser,FReply() [tuple.h:497]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Cannot Reproduce
CreatedSep 20, 2017
ResolvedNov 4, 2020
UpdatedDec 9, 2020