Description

This is a trending crash coming out of the 4.18 Preview. Users have not provided any descriptions of their actions when the crash occurred.

At the moment it is divided among a few different crashGroups with slight variation in callstacks.

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Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!FDebugCanvasDrawer::InitDebugCanvas() [debugcanvas.cpp:158]
UE4Editor_Engine!FSceneViewport::EnqueueBeginRenderFrame() [sceneviewport.cpp:1506]
UE4Editor_Engine!FViewport::Draw() [unrealclient.cpp:1182]
UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() [editorengine.cpp:2046]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1791]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:396]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3295]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentTools
Affects Versions4.18
Target Fix4.18
Fix Commit3665134
Release Commit3665134
CreatedSep 22, 2017
ResolvedSep 29, 2017
UpdatedApr 27, 2018