When a variable of a struct is added to a blueprint, the reset to defaults arrow does not appear when the variable values and struct defaults differ.
Note:
A child of (or placed instance of) the blueprint will properly get the reset arrow when the struct variable values change.
Note2:
A code struct with values defined in the constructor will cause the arrow to appear when changed in a blueprint
Regression:
No - same behavior occurs in 4.16.3 (CL 3561208)
Result:
The yellow "reset to defaults" arrow does not appear giving no indication that the struct values have changed.
Expected:
Reset to defaults arrow appears when the variable values differ from the source struct value
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50212 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.17.1, 4.18 |
Target Fix | 4.20 |
Created | Sep 22, 2017 |
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Resolved | Feb 20, 2018 |
Updated | Jun 23, 2018 |