Description

I was attempting to repro [Link Removed]. I created a new Actor BP, placed it in the level, added a ref to it to the level BP (instead of the projectile approach in the repro), and tried to save my map. I got a crash after the following warning:

LogProperty: Warning: Serialized Class /Script/CoreUObject.LinkerPlaceholderExportObject for a property of BlueprintGeneratedClass /Game/Developers/jamesgolding/UE-50215/Actor_01.Actor_01_C. Reference will be nullptred.
    Property = ObjectProperty /Game/Developers/jamesgolding/UE-50215/ReproMap.ReproMap_C:Actor_01_98_ExecuteUbergraph_ReproMap_RefProperty
    Item = LinkerPlaceholderExportObject /Game/Developers/jamesgolding/UE-50215/ReproMap.PLACEHOLDER-INST_of_Actor_01_C_0

I'm afraid I closed the debugger before I got the full call stack. When I re-opened the editor, it seems like my BP and level did save ok though... Resaving the map does not repro the issue.

Link to project:

[Link Removed]

Steps to Reproduce
  1. Download and extract the linked project.
  2. Open the project in editor.
  3. Open the Actor_01 blueprint.
  4. In the Spawn custom event logic, break the link between the Cube reference and Get Relative Transform.
  5. Compile (it will create an error).
  6. Create the link again.
  7. Compile again.
  8. Close the blueprint.
  9. Select File > Open Level.
  10. Open FirstPersonExampleMap.
  11. When prompted, save both the blueprint and the level.

RESULT

Crash.

Callstack

Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 610]
Array index out of bounds: 0 from an array of size 0

KERNELBASE.dll!UnknownFunction []
UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:409]
UE4Editor-CoreUObject.dll!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerplaceholderbase.cpp:214]
UE4Editor-CoreUObject.dll!FLinkerPlaceholderBase::AddReferencingPropertyValue() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerplaceholderbase.cpp:417]
UE4Editor-CoreUObject.dll!UObjectProperty::SerializeItem() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:93]
UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:188]
UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1075]
UE4Editor-CoreUObject.dll!UObject::SerializeScriptProperties() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1281]
UE4Editor-CoreUObject.dll!UObject::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1215]
UE4Editor-Engine.dll!UEdGraphNode::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:414]
UE4Editor-BlueprintGraph.dll!UK2Node::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\blueprintgraph\private\k2node.cpp:115]
UE4Editor-BlueprintGraph.dll!UK2Node_EditablePinBase::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\blueprintgraph\private\k2node_editablepinbase.cpp:245]
UE4Editor-BlueprintGraph.dll!UK2Node_Event::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\blueprintgraph\private\k2node_event.cpp:55]
UE4Editor-BlueprintGraph.dll!UK2Node_ActorBoundEvent::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\blueprintgraph\private\k2node_actorboundevent.cpp:268]
UE4Editor-CoreUObject.dll!StaticDuplicateObjectEx() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2056]
UE4Editor-UnrealEd.dll!FEdGraphUtilities::CloneGraph() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\edgraphutilities.cpp:223]
UE4Editor-UnrealEd.dll!FEdGraphUtilities::CloneAndMergeGraphIn() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\edgraphutilities.cpp:266]
UE4Editor-KismetCompiler.dll!FKismetCompilerContext::MergeUbergraphPagesIn() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:2789]
UE4Editor-KismetCompiler.dll!FKismetCompilerContext::CreateAndProcessUbergraph() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3006]
UE4Editor-KismetCompiler.dll!FKismetCompilerContext::CreateFunctionList() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3539]
UE4Editor-KismetCompiler.dll!FKismetCompilerContext::CompileClassLayout() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3791]
UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:712]
UE4Editor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:1967]
UE4Editor-Engine.dll!UBlueprintGeneratedClass::ConditionalRecompileClass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:259]
UE4Editor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:376]
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4024]
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4241]
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3711]
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2744]
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2902]
UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1322]
UE4Editor-CoreUObject.dll!LoadPackage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1430]
UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2492]
UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5966]
UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5443]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:672]
UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2229]
UE4Editor-UnrealEd.dll!`FEditorFileUtils::LoadMap'::`2'::FLocal::HandleLevelsChosen() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2063]
UE4Editor-UnrealEd.dll!TBaseStaticDelegateInstance<void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64),bool * __ptr64>::ExecuteIfSafe() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor-UnrealEd.dll!`FEditorFileUtils::OpenLevelPickingDialog'::`2'::FLocal::OnLevelsSelected() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:1844]
UE4Editor-UnrealEd.dll!TBaseStaticDelegateInstance<void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64),TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64> >::ExecuteIfSafe() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor-ContentBrowser.dll!SAssetDialog::OnConfirmClicked() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\contentbrowser\private\sassetdialog.cpp:821]
UE4Editor-ContentBrowser.dll!TMemberFunctionCaller<SAssetDialog,FReply (__cdecl SAssetDialog::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165]
UE4Editor-ContentBrowser.dll!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SAssetDialog,FReply (__cdecl SAssetDialog::*)(void) __ptr64> >() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\templates\tuple.h:497]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282]
UE4Editor-Slate.dll!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5264]
UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:234]
UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5253]
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5755]
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5735]
UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1725]
UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2171]
UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:888]
UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:725]
USER32.dll!UnknownFunction []
USER32.dll!UnknownFunction []
UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3220]
UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32.dll!UnknownFunction []
ntdll.dll!UnknownFunction []
ntdll.dll!UnknownFunction []

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50259 in the post.

3
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.18
Target Fix4.18
Fix Commit3669635
Release Commit3669635
CreatedSep 25, 2017
ResolvedSep 28, 2017
UpdatedApr 27, 2018