Attempting to launch a project packaged for HTML5 on Google Chrome 32/64-bit or Firefox 32-bit results in an error. According to Nick Shin, this is due to asm.js and does not include in newer versions as it does not occur in newer versions due to this being replaced by wasm.
Regression?: Yes
This did not occur in 4.16.3
Note: This does not occur in the 4.18 Preview or in Main. It only occurs in 4.17.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.17, 4.17.1, 4.17.2 |
Target Fix | 4.19 |
Created | Sep 27, 2017 |
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Resolved | Dec 7, 2017 |
Updated | Jun 23, 2018 |